Hey everyone !
So , have stumbled upon
this article lately and got lreally interested in the following technique ( page 77-78):
"For lighting the smoke we didn’t want to pre-bake a single
direction as is done in this example...
besides not matching the real lighting conditions.... this
would also not allow us to rotate the particle to create
more variations...
We would light our smoke from diferent directions and
combine the results into 2 RGB textures and do a diference.
So we would light it from :
- the right
- top
- front
- combine the results into RGB then repeat with opposite lighting:
- left
- bottom
- back
- combine results
- do a diference on the 2
- convert to black and white
And this gives us a fairly nice evenly lit ambient occlusion type of look"
So the question is , how do i "combine" those in terms of composition modes , i mean if it's implemented artisticly...ok , i can just tweak transparencies and get kind of desired look but...maybe it's a well known trick and i just missing smth.
Any tips are greatly appreciated!
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