Hello Guys! I'm a new 3D-Artist from Switzerland who recently started to Model. I've been using Blender since i started modeling 3 Months ago and i'm now switching to Maya. I welcome C&C and hope you enjoy my Work.
Hello BurningCrow, nice start, 3D is not easy but hang in there! My main critic will be on your humanoid dragon character as it is the biggest issue i see so far sorry!
I think you need to work your lighting a bit more or at least put the main light facing your character, its most interesting and identifying features being his front view. Also you might want to study anatomy a bit too, the anatomy for sculptor is a great reference for a start: https://anatomy4sculptors.com/anatomy_3d_library/sections/274
Just quickly, as a total amateur in anatomy: 1. I would say his torso is a bit short compared to his legs, he could have space for 1 more row of abs 2. his bottom is a bit awkward, due to gravity and just how the muscles are they should not create a gap 3. muscles are hard to see, they lack definition imho 3. balance the pose a bit more, he looks like he is always bending foward, it doesn't feel relaxed or natural
I did a quick paintover of what i believe would help the figure, don't use this as a strict anatomy guideline though, I am still trying to learn it myself!
Hello BurningCrow, nice start, 3D is not easy but hang in there! My main critic will be on your humanoid dragon character as it is the biggest issue i see so far sorry!
I think you need to work your lighting a bit more or at least put the main light facing your character, its most interesting and identifying features being his front view. Also you might want to study anatomy a bit too, the anatomy for sculptor is a great reference for a start: https://anatomy4sculptors.com/anatomy_3d_library/sections/274
Just quickly, as a total amateur in anatomy: 1. I would say his torso is a bit short compared to his legs, he could have space for 1 more row of abs 2. his bottom is a bit awkward, due to gravity and just how the muscles are they should not create a gap 3. muscles are hard to see, they lack definition imho 3. balance the pose a bit more, he looks like he is always bending foward, it doesn't feel relaxed or natural
I did a quick paintover of what i believe would help the figure, don't use this as a strict anatomy guideline though, I am still trying to learn it myself!
Good luck!
Thank you so much for the Detailed feedback at the Point where i made this Sculpt i was only using it to test around so i didn't do much of an effort to make the Anatomy right but i want to pick up this Project again as soon as i get my Hands on ZBrush and i will definitely make good use of your Feedback!
model Currently Working on Spinner from Boku No Hero Academia. Its not much yet but it took me 3 hours to get to this point so i might as well share it with you ^^
Replies
My main critic will be on your humanoid dragon character as it is the biggest issue i see so far sorry!
I think you need to work your lighting a bit more or at least put the main light facing your character, its most interesting and identifying features being his front view. Also you might want to study anatomy a bit too, the anatomy for sculptor is a great reference for a start:
https://anatomy4sculptors.com/anatomy_3d_library/sections/274
Just quickly, as a total amateur in anatomy:
1. I would say his torso is a bit short compared to his legs, he could have space for 1 more row of abs
2. his bottom is a bit awkward, due to gravity and just how the muscles are they should not create a gap
3. muscles are hard to see, they lack definition imho
3. balance the pose a bit more, he looks like he is always bending foward, it doesn't feel relaxed or natural
I did a quick paintover of what i believe would help the figure, don't use this as a strict anatomy guideline though, I am still trying to learn it myself!
Good luck!
at the Point where i made this Sculpt i was only using it to test around so i didn't do much of an effort to make the Anatomy right but i want to pick up this Project again as soon as i get my Hands on ZBrush and i will definitely make good use of your Feedback!
Currently Working on Spinner from Boku No Hero Academia.
Its not much yet but it took me 3 hours to get to this point so i might as well share it with you ^^
model
Another Spinner Update
https://www.youtube.com/watch?v=-0HKGPU8LVE