Most of the assets come from "The Corridor" tutorial (worldofleveldesign.com).
The remaining ones were modeled in Maya and textured in Photoshop and nDo.
This environment is still WIP and what is shown here was made in 3 days, so still lots of work to do.
I plan to change the trees, plantas, probably the floor material, surrounding buildings. I also want to make a city which would be visible throught the windows, partially hidden by fog. I'll play with the light (4.16 volumetric light, I want to try it), add some particles. The empty space in front of the elevators will be filled with reception desks and some info signs.
This is part of a research facility in a near future (not very futuristic at the moment ) building in a semi-decadent atmosphere. I don't want it to be trashed or abandoned, just a bit neglected and in need of maintenance.
Suggestions, comments ?
Thanks.
Replies
Edit: I also just thought of half life where the walls have colored lines on the wall that orient new guests to where they should go, maybe adding a directory would help bring life to this research facility like some one should be there!
Edit Edit: also consider baseboards, varying light intensities even with similar lights, ventilation, and piping.
A lot of the best environments work with modular pieces/grid snapping, but use interesting and complicated shapes to hide that fact. adding some rounded or curved shapes here and there really helps, that halflife screenshot is a prime example of changing a boring box shaped room to a rounded one, instantly more interesting.