So this is my first Designer project and I was having a great time up until now. So I am trying to separate the normal information of the nails and the wood grain of this floor texture I am making and I am stuck, basically I would like to mask out certain areas from being affected by the other set of normal information. Does anyone know how I can do this?
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This isn't a huge nitpick, but it's always nice to see textures that don't look "overlaid", where the wood grain pattern carries across planks. I'm still a novice in many ways in Designer, so I don't know the best way to break up the pattern per plank.
Side note, I wasn't sure what you meant by flag so i did a search and found this great resource. I still don't know what you mean The grain seems ok to me, it could maybe be fattened up a bit. Sometimes for thin black line types of patterns, I blur it a little, blur it again a little if it needs it, then blend that back into the original. Sometimes it's tricky to get looking right however.
And I agree with your point about the overlaid look, I think some more creative masking will solve that. And for the short ends for the sake of readability from a distance I might leave it but I am sure I could just isolate and adjust the bevel if it begins to keep me up at night, I am just using this for a floor. So many of the things I wanted to work on can be fixed with normal masking so thank you very much!