Hello guys,
It's my first time posting here and currently I'm a 3D environment student aiming to work on the game industry. Last month I've been working on this for school. I tried to portray a violinist table during a piece composition, and I used maya for modeling, substance designer and substance painter for texturing (with the exception of the feather, books' covers and papers). It would be really nice to get some feedback and tips or advises!!
Thanks for looking!
Replies
thank you! ^^
And good luck with your 3d environment!
thank you! ^^
And good luck with your 3d environment!
thank you! ^^
And good luck with your 3d environment!
I have a few relatively minor pieces of feedback:
- One thing I noticed was the scale of the music notes on the crinkled up paper on the right. The notes are really small compared to the printed music.
- Some of the music is mirrored (for example, both pieces under the bow, or the top page on the pile on the left). Just gotta flip those UV channels and you're good.
- As I mentioned above, the violin itself is very good -- one tiny thing would be to make the fingerboard (the black skinny piece under the strings) a bit more rounded, like this: http://www.fiddleheads.ca/images/STORE/Violins_new/Bulgarian/jovani/Jovani_2006_fingerboard_lg.jpg
Thank you! ^^
And thanks for the feedback!
It seems only one of the crinkled papers had correct UVs (I guess I forgot to copy the UVs to the rest ^^") And you are right, some of the UVs were indeed inverted!!
I'm correcting the fingerboard as well, after I finish I will post an update!
Thank you again!
(By the way I just realized for some reason my last message was posted 3 times >.> I wonder if there is any way I can delete messages?)