hi there,
I really like TB3 very much and I would suggest you, to add some more featrures.
Mainly shaders for glass, water, fur and grass. Imagine you render some landscape. you got b&w masks for lakes and forests.
If TB3 would offer some mask-driven "fx-shaders" for this kind of stuff, would be awesome. Imagine also fur and hair shaders
for characters.
One more addition to this: particles ! like some snow, rain and fire fx to setup some nice (animated) scenes
This would make TB3 a really complete "showcase app", so we don´t have to render stuff like this in unreal or unity engine
Cheers
Replies
We added a refraction shader in 3.02 that works well for glass, you can find a bit more info on that here: https://www.marmoset.co/posts/toolbag-302-now-available/
As far as water, grass, fur and particles, these are not systems that are currently planning on adding, but it is possible that we will consider them in the future. Thanks for the feedback.