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[WIP] Overgrown Temple

polycounter lvl 3
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Nospar polycounter lvl 3
Hey everyone,

So I'm new to this, and a little nervous about showcasing my work, but I'd really appreciate some feedback if possible! I've created a sort of overgrown temple for a university project, and it's completed for the assignment, however I'd like to work on it more for a portfolio piece, so any feedback would be appreciated. 

I'm fairly new to texturing, and everything is hand painted, although I don't texture much as I was nervous about it, so does anyone have any guides towards painted textures and how to get the most of those?

Any tips towards lighting would be greatly appreciated too, as I haven't done much in the way of that either, This is my first attempt at lighting a scene for a game. 

Just a note, the vines and plants aren't mine, and are from the asset store, however I'd like to create my own to add to it. I just added them now as I ran out of time. 


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