I've been on polycount for a good while now and I was just curious where people feel like they fall in terms of their skills. I understand this is highly subjective and not a true scientific test. Being able to see what other artists think about their skills might spark some conversations about how to improve or help like minded skilled people build a stronger sense that others are just like them and can possibility share ideas about how to improve your skill level.
What was the moment that you felt you bumped up your skill level? Or what did you feel you had to learn or become great at to improve?
Replies
I just don't know
So as a result, I picked the answer that I did because of the inconsistency aspect. I think I just need to make more stuff really, as I am finally beginning to knuckle down on a style I like.
We gon' be alright.
Can you hear me, can you feel me, we gon' be alright.
You have to post art and people judge you off that, but I never saw my art as representing my skills but rather, my ideas.
A recent example is when I made a thread with some PS1 screenshots. I don't actually rate myself as only capable of 500 triangles. I just really liked the Playstation 1 as a console.
If I want to make something above that, it's because I've came up with a game or story that feels more appropriate. Something I'm doing now with an upcoming game that uses a lot of high resolution models.
When I'm unemployed, it seems like the world is full of badass artists much better than me. When I'm employed (at AAA studios), everyone in the art team seems to feel that it's hard to get decent artists, and I find myself wishing that we could just get a few more people with my level of skill.
Or, put another way, I find good portfolio pieces to generally be higher in quality than most assets in AAA games.
I like feeling just okay because it drives me to want to learn more. Maybe one day I'll be supreme
I think it's more about being disciplined enough to know where you hit that point of diminishing returns and having the experience to call it there and move on.
It's always weird to judge your own worth without making yourself seem prideful. I think that humble quality is what makes artists continue to grow and get better. That said, there is a point in your career where you begin to lead others on the team and start to have the confidence in your own abilities to know that you generally make the right calls most of the time.
personally I know that If i start considering myself "good" Im gonna stop trying to improve that very second, so Im stying as far away from being confident as possible =P
I can look at a nice artwork and know exactly how they made all details
but I'm too fking lazy to do any of it
I've never made anything bad before in my entire life.
People pay me for what I do and I get job opportunities consistently, so I've got to be doing something right, right? Please tell me it's so!
(Instant impostor syndrome after choosing Capable hahah oh the irony)
On a more serious note, i'd probably qualify myself as capable on certain tasks, and inconsistent on others. Trying to be good at tech art AND 3d modeling got me kinda "locked" in a "mid-crisis" area, where i'm almost "good" enough at both, but almost is never good enough ofc. Getting around to fixing this by having nice work schedules and balance between 3D and tech art is hard, but i'm working on it !
I like to think I'm pretty technical with modeling - getting complex shapes to sub-d nice and cleanly, finding the fastest and most efficient way to do things and such.
you doof.
;P
I didn't vote, cuz I think I think I somehow fit into a few of those categories.
"How are you at highpoly hard surface?"
"Eh...'bout sherbet level."
Have a few 2D skills (though they are pretty beginner level as well), which has helped a bit in the transition to 3D.