I've recently completed something from ZBrush, around 3mil triangles, then import to Substance Painter 2.6, most of operations goes well, however, when I needed to add a colored mask for different ID, the SubP just froze, do not using any hardware resources and just not responding. Anyone have idea?
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Substance painter isn't really made for subdiv high poly meshes, I can kinda make it work without crashing on my way over the top expensive computer but it really isn't recommended, stick to midpoly or baked lp meshes.
A workaround is to make sure your ID map has the same resolution as your texture set.
I've worked on 10M triangle meshes in Painter without any issue (particle painting do get reaaaaaly slow though), right now the bottelneck is more the amount of texture data but the tool can handle pretty high poly assets.