What an interesting challenge! A bit late to the party, but better late than never!
I won't spend much time on designing for the speed project, but focus on modelling instead (unless I get really fast then).
Comments and critics are welcome! I will try to max my speed and improve my skill at the same time!
Replies
#Day 1 (29/04) Axe/ Hammer (I deleted this post somehow, this is a repost)
Inspired by Marvel's Ultimate Thor.
Some words, I went to here, to translate them into Old Norse (yes, each word). The first one is good ol' "Whoever holds this hammer, if he'd worthy, shall posses the power of Thor.". Then I got bored, and went and make "One hammer to rule them all", for no reason.
Wireframe and texture maps.
Sam out.
#Day 3 Vega's Claws
I wanted to give it more textures like scratches and stuff, but then I remembered Vega is not the kind of person that would tolerate something like that, so I give it pure material, no scratches and stuff.Sam out.
#Day 2 Baseball Bat
Very sh*t model made within few mins, bit busy today .#Day 5 The Crow's Dagger WIP
Reference image by ElsaKroese, The Crow is a character of her web-comic, Spindrift.
I'll do the texturing, and normal mapping tomorrow as there are lots of details in them!
#Day 6 The Crow's Dagger
Sam out.
#Day 11 Colt M1911 (Work, game art)
Check us out here!
Sam out.
#Day 12 Exit Sign
Never forget about the details! Bottom view and Wireframe.
Sam out.
#Day 13 Flare Flower
Design based on a 2D art by Sephiroth-Art.
Sam out.
#Day 16 Glasses WIP
Will add a little bit more details and texture it tomorrow.
#Day 18 Glasses
#Day 19 Metal Pole
Just some random weird-looking metal pole made within a few mins. (Took a lot longer to render in IRay tho.)
#Day 20 Metal Parts
Some random metal parts. No material applied.
#Day 29 Metal sheets
#Day 31 Building a scene
Ground plane is only temporary. Probably need to lower reflectivity of the poles' bottom part since it's suppose to be mostly covered by sands. This is not final product.
#Day 32 Corefighter (School work)
UV done, but haven't paint yet.
#Day 33 Rubik's Cube
#Day 34 Jelly
Spent sometime playing with the material. I have no idea what the heck it's refracting lol (probably the Vray sky).
Kite (Does anyone still play this?)
Ring
Lenovo A706 (My phone)
Booting!
Back view. Not much details on the camera.
[WIP] Barrel
[WIP] Roof Tiles
[WIP] Door
The color are just for preview.
[WIP] Another door
I forgot handles for the doors haha, too focusing on the 2D art which doesn't have it, gonna add them afterwards.
Building A part 1
Finally some texture. Not exactly great, but this is my first attempt at hand painting texture. It's based on the original art, but I didn't want to copy exactly.
Progress
Progress
Progress
Metal pipe and progress
Progress
Progress
Roof
Lantern
Reflection were used, but no actual obj to reflect.
Progress
Hopefully the whole scene will be done within this week before August ends.
Pi Yao (Pi Xiu), Chinese mythical creature
This will be use on the scene I've been working on lately as statue. This is not Final, because there are still some topology problems and I have to lower the poly and bake normal map too.
Humanoid Blocking
Face Base
Progress
Pretty happy with the progress, probably move on to clothing tomorrow.
Jacket Blocking
Clothing- 'Skirt' blocking
[WIP] 'M16A5' Rifle
Military Glowstick