Home Technical Talk

Looking for feedback on retopology

polycounter lvl 4
Offline / Send Message
astranime polycounter lvl 4
Hello<br>
I'm a student of Game Art from Argentina and we are doing a group task, "Creating 2 Characters and 1 Environment".
My task is to take the Retopology, Unwrap it and create all the textures.

The retopology I was handed had some things that would have difficulted baking and rigging the model later.
So made a new one but I usually work with low poly... 
And I think there might be some mistakes or improvements in the new but can't really tell where.

And that's I would really appreciate some feedback from the people who really know how to do this.
My retopology is below, Really want to get all the possible problems out of the way before unwrapping

Any kind of help will be appreciated =D

High-poly Model


New retopology

model

Replies

  • EliasWick
    Options
    Offline / Send Message
    EliasWick polycounter lvl 9
    Hey, this should be posted under the Thread:

    3D Art Showcase & Critiques


    I like the look, it seems very clean. I just don't like the square details on her boots. I would make them even more low poly or remove them. Most of the time we look for symmetry in our work. If she would have had other pieces in the same shape, it would probably fit better.

Sign In or Register to comment.