Hello<br>
I'm a student of Game Art from Argentina and we are doing a group task, "Creating 2 Characters and 1 Environment".
My task is to take the Retopology, Unwrap it and create all the textures.
The retopology I was handed had some things that would have difficulted baking and rigging the model later.
So made a new one but I usually work with low poly...
And I think there might be some mistakes or improvements in the new but can't really tell where.
And that's I would really appreciate some feedback from the people who really know how to do this.
My retopology is below, Really want to get all the possible problems out of the way before unwrapping
Any kind of help will be appreciated =DHigh-poly Model
New retopology
model
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3D Art Showcase & Critiques
I like the look, it seems very clean. I just don't like the square details on her boots. I would make them even more low poly or remove them. Most of the time we look for symmetry in our work. If she would have had other pieces in the same shape, it would probably fit better.