Hey everyone! So welcome to my art thread! I've edited and pinned the original post so new comers have something a little prettier to look at instead of my old, washed out texture WIPs. Feel free to look around, and, if you have feedback, I'd love to hear it so I can continue to improve!
Anyway, just to give you a bit of background, I'm an art hobbyist who took around an 8 year hiatus and is now attempting to play catch up on all that lost time. Hopefully, with community critiques, a little luck, and a lot of practice, I can one day land a paying job in the creative field.
Until then, here's a list of goals I'm currently focused on (I guess not that focused, considering the variety):
- Having something worthy to send to Wizards of the Coast by the end of 2018 (whether it's two pieces or ten).
- Creating more illustrations that tell a story instead of just being a painting of a subject.
- Better line work and cleaner sketches (I tend to skip a lot of lines and work in blocks of colour and value in the rough stages. Not so much a bad thing, but I would like to improve my line work so that I have the option, stylistically).
- Improving my anatomy knowledge, both human and creature.
- More environment art, with a flair for looking like animation background.
- Achieving a more traditional look with digital.
- Texture and material rendering, as always.
- Pursue some kind of balance between realism and stylized aesthetics.
- Brush stroke economy.
Styracosaurus says BWAAAARRR! (obvious Luke Mancini influence is obvious):
Replies
I've got a lot more textures planned, and a bunch of stone patterns and tessellations I've made up that are ready to paint as well!
And yes, I'm aware that this currently has seams when tiled. Will fix. Promise.
Hand painted stone texture (WIP):
Hand painted stone texture (WIP):
If anyone has any feedback yet, I'd still love to hear it! Don't be shy!
Hand painted stone texture (WIP):
Hand painted stone texture:
Stone axe (WIP):
Hand painted wood texture (WIP):
Hand painted wood texture:
I'm thinking I should just make this a personal art thread, rather than limit it to textures...
Anyway, prints available on INPRNT and Society6, if anyone's interested.
Anyway, this past weekend was my first time in an artist alley at Niagara Falls Comicon! Myself and my other half had a great time and made a few new friends, and I can't wait until my next one! Definitely a fun time, and a great learning experience!
Hand Painted Level 2 Stone Axe:
I agree, the dragon could certainly use some more form. I've got a few sketches I want to paint and a couple of days off work, so I'll keep that in mind while I plug away on those! I appreciate the input!
In any case, here's my hand painted stone texture, thus far:
Hopefully I can get back on track with my progress in textures and digital painting; sometimes it's tough with a non-art related full time job and one year old at home, but I feel like I'm slowly progressing. It's a marathon, not a sprint, right?
Oh! I also tabled at Hamilton Comic Con this past weekend. It was an awesome time, and I did so much better than what I was expecting. Definitely part of the reason I'm so motivated right now! Hopefully I can keep it up
Anyway, here they are; studies of The Crying Philosopher, Two Satyrs, and Study of a Head. All originally painted by Peter Paul Rubens. If these are too large I can resize them.
As always, I love feedback!
The Crying Philosopher by Peter Paul Rubens, study:
Two Satyrs by Peter Paul Rubens, study:
Study of a Head by Peter Paul Rubens, study (I love the palette here):
I think I might do some landscapes or more body anatomy studies next... does anyone have any recommendations?
Head of a Capri Girl by John Singer Sargent, study:
Nathan Fowkes study:
Sylvain Sarrailh study:
These were stills from the Blade Runner 2049 trailer:
I think I'd like to take the Officer K portrait further:
Also I don't think I've mentioned yet, but none of these studies involve overpainting or colour picking.
I would say that you need to play around with the values and saturation to create more visual depth in the picture.
Even in the field there would be more variance in saturation
did you take a reference pic?
And thank you for your sugestions, Elithenia.
This is the street view I used.
And here are the two Lion King backgrounds (the grass in the second one is so much nicer than mine):
And yes, colour picking is poison! Eyeballing colour does get easier, at least. Colour picking from reference just makes things muddy.
Not that it shows, but I feel like my biggest improvement over 2017 was the speed I can work at and my philosophy; Now pieces that I used to work on (seemingly endlessly) for weeks or months I will do in a single sitting in a matter of hours. I've learned to not hold my work precious, which in turn allows me to make a lot more mistakes and be worried less about perfection. Anyway, here's some art...
Komodo dragon:
And here's a rework of my Luke Skywalker speed paint that I posted a while back:
Here's another plein air from last night, another Norway location. Mostly just testing out a new palette and some brushes I got from a friend.