Hey everyone, I'm starting this thread to track my progress on this wasteland mechanic character that I'll be working on for the rest of my freshman year. It's based on my own concept, and I'll be deviating from it as I see fit. As far as the model goes, I'm going to struggle with props and accessories! I'd love to receive feedback and critique as I go. Thanks in advance!
I think when making a deformed character, it's important that the base structure, and maybe proportions, be correct.
The nose should come down a back, to line up with the bottom of the zygomatic bone. Then the lips should probably come down to adjust to the previous change.
in the head, you have an indication of the underlying skull structure, but your lacking indications of the muscle, and more importantly, fat pads that are underneath the dermis. thats just my two cents.
@oreoorbitz Thanks for the feedback! I've made proportional changes to the face and will try my best to incorporate the muscles, fat pads, etc. with his deformities. @Sunray Thanks Sunray! I appreciate it!
@infectedfury Thanks! We have until June 1st to finish everything. Although that includes retopo, texturing, etc. Should be plenty of time to nail it I hope.
The retopo looks pretty good from what we can see. Is it possible to get a close up of his face retopo? Otherwise it's coming together pretty good. Can't wait to see what texture/colors you finalize for him.
Btw, I see you said it was your own concept, that's pretty cool. I like the addition of the license plate for a shoulder pad haha. What school are you attending if you don't mind me asking.
@HeXiFy Thanks! Here's his face topo. I had to get pretty creative in some places to avoid tris and ngons. I am attending the Savannah College of Art and Design (SCAD), but I'm actually transferring into Gnomon's two-year modeling and texturing program this Fall.
Ah okay cool! Very awesome topo. Good placement on the cheek stars. Don't mind me being nosey but were you going for a high poly retopo in this case? Just seems like a lot of topography going on. Nice, good luck there! I'm currently in the DAVE school in FL
@HeXiFy Thanks! I bumped up the subdivision level to 2 or 3 for that screenshot but there is a lower-res version. I've heard good things about the DAVE school. Maybe we'll work together someday . Good luck to you as well!
He looks great, nice work! BUT... I wouldn't call him done just yet.
His lumpy skin details don't have a lot of variation. Skin gets stretched and it's layers thin out leading to differences color. It looks more like painted concrete than mutated skin.
Blood doesn't stay bright red for very long.
His neck and forehead pustule should be greentooth =P
@Mark Dygert Thanks, Mark! I really appreciate the feedback, and I'll be sure to add more color variation to his skin and pustules. Perhaps I'll even make an alternate version with greentooth instead of the smiley face =D
Replies
I think when making a deformed character, it's important that the base structure, and maybe proportions, be correct.
The nose should come down a back, to line up with the bottom of the zygomatic bone. Then the lips should probably come down to adjust to the previous change.
in the head, you have an indication of the underlying skull structure, but your lacking indications of the muscle, and more importantly, fat pads that are underneath the dermis. thats just my two cents.
Anyway, keep the up good work.
@Sunray Thanks Sunray! I appreciate it!
The retopo looks pretty good from what we can see. Is it possible to get a close up of his face retopo? Otherwise it's coming together pretty good. Can't wait to see what texture/colors you finalize for him.
Btw, I see you said it was your own concept, that's pretty cool. I like the addition of the license plate for a shoulder pad haha. What school are you attending if you don't mind me asking.
His lumpy skin details don't have a lot of variation. Skin gets stretched and it's layers thin out leading to differences color. It looks more like painted concrete than mutated skin.
Blood doesn't stay bright red for very long.
His neck and forehead pustule should be greentooth =P