Hey guys, I was wondering if y'all can help me cut the fat from my portfolio. I'm not quite sure what to keep and what to toss, and I'm graduating in a year so I'm kinda getting worried. I'm hoping to completely replace my portfolio by the time I graduate, but it'd be nice to know which ones to replace immediately, and which ones I can leave on for a while until I make something better.
https://www.artstation.com/artist/guanandonlyI know it's nothing special, especially compared to the stuff on Polycount, but it would be nice to have new eyes rip my anus apart. :>
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Other than that though, is 2D work a deficit? All the interviews I had for my work term referred to my traditional drawings and even during my co-op term my employer referred to my drawings. :<
Since you put that you're a 3d Environment and Prop artist, that is what you should have in your portfolio. All else that you might want to show -> put them in a blog or something that you can refer to. Otherwise work it into your progress shots and overall workflow.
It is great to have skills outside of what you want to work with, however showing them in the portfolio might just dilute the potential effect your other work might have on an employer.
During my co op term I was more worried about /landing/ a job as opposed to the type of job I want, but I see how it'll be different when I graduate.
As for the title, I personally am not too fixated on props/enviro, rather I'm just not comfortable with characters (but I like texturing :c). Would it be a bad idea to write "generalist"?
Lastly (sorry for the questions) of the stuff I have in the 3D section are there any that seem a lot weaker than the rest?
Once again, thanks for taking the time to respond, guys. C:
As you are set on replacing your entire portfolio before you graduate I would say focus on doing the best work you can with the new pieces, no matter what style you go for, instead of focusing on what you have right now.