In this thread you'll make highly subjective claims without the fear of being acused of taking personal opinions as facts.
(You are protected because this thread already presumes that they are products of personal points of view)
So just drop your personal anguishes in here.
I'll start:
- Fingerprints does not automatically make your model more realistic;
- Photoshop effects mimicking dusty lens or dusty environment neither;
- Chromatic aberration is rarelly used properly;
- Displaying texture sets overlaying each other sounds cool and all, but it's weird and hard to read;
- Wooden barrels, fire hydrants etc. or any other "despised" model, while not that appealing, can actually be a good portfolio piece if modeled/textured properly;
- Environment art is underrated by gamers and the media in general;
- Artstation is becoming biased towards certain categories and styles when picking artworks;
- Artstation is becoming DeviantArt;
- Bacon is not that great.
Crucify me.
Edit: you are expressly prohibited to contradict anyone in here. You either agree and express that one's opinion is not so unique or you don't agree and silently accept that what you just read is a personal opinion.
Replies
I feel like the spacing and screen real estate of the engine in 1440p is what it should be like at 1080p. The viewport is tiny at 1080p and seems to be designed around people using dual or triple monitors at above 1080p resolutions.
More opinions.
- Threads like this are pointless without discussion and quoting each other.
- 4k in the living room is very noticeable and worth it as a consumer today, there's enough content.
- Hype is good from a consumer perspective, it has created a lot of my most memorable gaming moments.
- Trends are a good thing, and is worth the annoying aspects like every company trying the same things.
- I like motion blur (at least in good implementations and in theory)
- Spotify and every other music taste learning prediction/curation system is awful and doesn't work well enough.
- Early Access and Steam being flooded are good things.
On the thread topic...
-I do not understand the obsession with decorating desks with figurines in our industry. I get it if you're decorating your desk/cube with swag from previous titles you've worked on, but the whole "I have 50+ Amiibos and 20 obscure anime figurines on my desk, even though i'm 30+ years old" just screams arrested development, to me.
-The geek level obsession with mechanical keyboards is weird.
-While I still enjoy the show... I'm kind of fatigued by the torture porn that is Game of Thrones. THERE, I SAID IT.
EDIT: Also, everything @EarthQuake said about whiskey.
- mechanical keyboards are too loud
- i hate nvidia but i'll continue to use them (updates)
- render engines need to take decal workflows more seriously
- blender 2.8 will be hard af
- marmoset actually outdid SP2
- SD needs to stop doing so many damn releases!
- redshift might be the future
- windows 10 creators edition was a regret.
-I don't think VR will be the next mainstream thing. The nausea factor is too big. I think augmented reality will be.
-I hate anime
-Movies don't need good story to be enjoyable.
-You don't need to work 80 hour weeks on your art to be successful.
-GO LEAFS GO!
-Craft beer is over-rated. I want beer that tastes like beer.
Another issue is that you cannot refund games that are in early access. Developers don't really have any incentives to push their games out of early access, you can keep it there forever. Now once a game comes out of early access you can actually refund it, doesn't matter if you've played 250 hours of it, you can still refund it. And this spurs on the fact that developers don't really have an incentive to push out of early access. If you know people are unhappy with your game it's better to keep it in early access forever to avoid them getting a refund. Now if you allowed early access games to be refunded under certain circumstances a developer would have an incentive to get out of early access. But not a good one, seeing as that's more of a whip then a carrot.
- Star Wars is getting good again.
- Charlize Theron is a terrible actress. Just. Terrible.
- High frame-rate movies look great. High FPS gives an impression of higher resolution and fidelity, probably because more information hits your eyeballs every second. This is why games like COD have a mandatory 60hz benchmark that their render engines bend over backwards to meet.
- No one complains about the "soap opera effect" in COD.
- No one complains about the "soap opera effect" after 30 minutes.
- The tech and craft of animation is lagging behind all other departments in both film and games. Characters are still being rigged with sticks, fed stock motion capture data, and dragged around on roller skates.
- Motion capture actors need to stand still for a goddamn second.
- Mad Max: Fury Road was critically acclaimed for not letting their CG department animate exploding cars. The discrepancy between visual quality and motion quality is so wide, it's jarring, and directors are starting to avoid CG entirely. This makes me, a graphics type guy, sad.
- Charlize Theron tried to ruin Mad Max: Fury Road.
That should be enough fires for one day. I'll just leave these here...
But you got to agree that there are some pretty good looking, high quality fire hydrants in there...
- to the people who post in crunch/overtime threads saying how they down tools at 6pm regardless of the situation and how great they are for doing so : You. Are. Not. Fucking. Helping.
- on the above, project planning is *bastard difficult, with a million things that can affect the schedule/budget/deadline at every turn. Think about that before coming out with sweeping generalisations about why everyone is working late.
- Ridley Scott has been an absolutely atrocious filmmaker for the past 25 years
- ditto Christopher Nolan since after batman begins
- if I could get everyone I have to deal with to join in, I'd remove "art" from the local game Dev lexicon and replace it with "visual craft". That's one up from "visual content creation" and you need to earn it.
- Paul McCartney is the Beatle least deserving of adulation/life
- QA are the best people in game dev
It's "get it off your chest" "get it out of your chest" sounds like you've been impregnated by a Xenomorph
- People overuse the word "art" and "artist" for everything because it sounds better than "drawing" or "painter" and end up trivializing it.
- 90% of videogame schools right now are a excuse to be able to say that you are studying something, while you could be learning more if you hadn't the comfort of a degree and companions and started moving your ass by yourself, and you could mature by doing it.
- The 3D modelling world still has a childish mentality where most people think that if something is generally visually atractive, it's okay.
- Every fucking "cartoony" 3D character that tries desesperatly to imitate Pixar's style and that the only thing it has to offer it's an annoying smile should be burned.
3D it's a medium like any other that could be really explored and expanded, and people are still making a trillion of these kind of characters per second, and even more in films.
- Reaction images are shit and Polycount should ban and report them to the goverment so every person that post them can be imprisioned to make of this a better world.
- Highlighting the figure of the woman that makes videogames at this point ends up making it look like something extraordinary that should be praised instead of something normal.
- "Next Gen modelling" doesn't mean shit. It just means it has been made with current tools and trying to match the visual style of current AAA models, and it can be visually atractive or not. Using this term as a mean to make what you do seem better it's stupid.
- Polycount's opinion about games is generally shit and in most cases can be summarized in "it's fun, it's good looking, doesn't have bugs and it's well optimized and has good character desing and a good soundtrack".
- Overwatch it's an "Press Q to kill the whole enemy team with a button if you press it at the right moment" simulator. No game should put that amount of power in a single press of a button if it really want's skill to be the prioritary thing, MOBAS included.
- Artstation has always been shit and it follows the third thing I said. Every other open webpage about posting digital artwork for entertainment with equal amount of visitors will end up being the same.
- Everything it's shit expect my opinion, which is a fact.
I think 3D scanned objects & materials are super cool and will be a net boon to this business as a whole to the extent they can be used. Not sure if this is even unpopular but I sometimes hear people worry about their jobs when this comes up. I wouldn't.
If anyone else asks for shadow color as a rendering feature I'm going to throw a chair.
+1 to this. Also, one "fleshes out" an idea; not "flush". And many people should look up the difference between "weary" and "wary". And it's "for all intents and purposes"; "intensive purposes" makes no sense. Non-english speakers get a pass, but this kind of thing in addition to grammatical errors makes people appear subliterate on resumes, cover letters, correspondence etc.
https://youtu.be/om7O0MFkmpw
-heavily decorated characters like Rococo furniture are boring
-teeth and fingernails are the most challenging parts of human body in CG
-it's relaxing to make something in the style that you completely dislike. You'll learn a couple of new useful things. Guaranteed.
-Zbrush isn't there to replace anything, it's there to help with everything.
-Jon Snow is utterly incompetent commander. When Stalin's son was captured, he was offered an exchange with a German general. His answer was: "I do not exchange a general with a soldier."
"We’re challenging artists to go beyond imagining a bygone civilization, and bring it to life with a compelling narrative."
Even if you manage to create amazing art it would look ugly in a few years. Take Bioshock for example, looks amazing when it was released now it looks really ugly.
Most games are getting more simpler in terms of design. If you take System Shock 1 levels and compare it to Bioshock Infinite levels it is really depressing.
- "Flappy Bird" will be spoken of with reverence, practically in the same breath as Stanley Kubrick's cinematic masterpiece:
2001: A Space Odyssey in the coming millennia...mark my words.
I have some more controversial opinions
-Many of the teachers I have met have been either outdated or out sorts.
One fellow held a grudge against students if they didn't join their failing projects or if they didn't want to be an animator
-People on this site tend to jeer at some media and praise others to the enth degree..
If there is a kids show with a well designed character people should recognize that character has an interesting design not jeer.
-Disney is most interesting indeed, but many fellows who praise them are pious fellows. -Mob mentality is a thing on this site and these fellows are out of sorts
-Everyone thinks that they are an MD and can diagnose whoever they please with whatever made up illness
-People who say that you cannot work in Japan are out of sorts and are discouraging young fellows Sure learning the language is rather difficult, but if you have the work you can get the positions there.
My folks went as far as to say these are people who think small.
-You can jeer at anime fellows with ease here, but if you say a single word against certain frozen games a pitchfork wielding mob will appear. I just don't get it.
When every comment is met with objectivity instead of being swept aside, imagine what sharing art was like before this thread? That there were certain biases in feedback as opposed to approaching art from a more neutral mindset.
In short, don't turn art into a club dominated by elite opinions. But instead, treat all art ideas as subjective, only judging content where objectivity does exist (i.e perspective,anatomy, color theory etc).
No sarcasm, I'm very serious.
Frozen game?
(just asking a question)
You ruined one of the best thing i my life thank you.
There is a game who the main antagonist is an icy fellow named "Arthus" who sits on a frozen throne, and the name of the company is "Blizzard"
hence they are frozen games.
I once posted something I thought looked cool in 2011, I requested a contest based upon making fusions like said character
and I received jeers and sneers because it was a younger folk's show and anime.
https://www.youtube.com/watch?v=4EMEKeyUShQ
I just thought that the design of the character looked really nice.
Last year I watched a long several long documentaries about the history of the game, the effects of that game on people, and lifestyles of people playing said game. Honestly I had never heard of the company till I came here, and wanted to find out why everyone was saying this was the top company in the industry.
By doing research I discovered all sorts of good and bad things about the company ; and just wanted to know why they put this on a pedestal
as apposed to other game companies.
Also I wanted to know why this game was being praised in this community; and the angry mob appeared post haste.
One of the comments stated that this company wants their customers to eat one another; and I said that was dreadful.
Soon after someone said they produce the highest quality in the industry and I then
I posted a side by side comparison of games made the same year as the Blizzard titles (Wow 2004, FF11 2003, Lineage 2 2003,)
and asked why they were being held in high regard despite being of far less visual fidelity than the other games . This site praises good models no?
Heck I even compared the third installment of warcraft to several games of the same genre, made a few years prior because the second
installment looked far less detailed than the games mentioned (Warcraft 3, Arc the Lad 2 1996, Final Fantasy Tactics 1997) because if I compared those to say Warcraft 2 (1996) , the fidelity of the on screen sprites would be completely outclassed. This isn't subjective, look at the spites from these games and compare.
I just wanted a clear answer and discussion. But the angry mob screamed
"HOW DARE YOU BESMIRCH THE NAME OF THIS COMPANY"
"YOU WON'T BE HIRED BY ANYONE TALKING LIKE THIS"
"YOUR LIFE AND CAREER ARE DESTROYED, HOW DARE YOU SPEAK ILL OF THESE GAMES"
etc..
That's why people suggest not to shit talk about studios. People in hiring positions in companies do notice your behavior, and will likely think you are unable to take criticism.
The reason Blizzard is put on a pedestal is because, year after year, they release polished and fun games. And they do a good job at keeping gamers in their ecosystem. They aren't a perfect studio, no one is, but they are a quality one.
I don't believe anyone ever said they wanted their customers to eat one another.
people could also find their games more enjoyable than the others you shown. Some could actually like their art style better than the others you shown. How is it not subjective?
I think most most of polycount is well aware you do no to care for blizzards games, western rpgs, or shooters. And that's ok. I don't think most people have a problem with you not likeing those things. I think the problem comes from the way you express your dislike of those games. Your made up terms sound like you are belittling those who enjoy and work on those games.
Personally, working for an outsourcer, it's difficult to identify with every single game I work on, because there are just so many and they're just so diverse. We work on pretty much every platform and genre. However, I do care strongly about the work and what we deliver to our clients. If they're happy then I'm happy
- I dislike Early Access Games, they are just unfinished work you convinced people to buy.
- Crunch is good and necessary in this industry but only for studios who push the envelope.
- Showing displacement shader ball textures is just a way to hide the fact that you can't make good textures on your own.
- Stylized art in games is glorified too much as being the more "artistic" or "best art direction" in video games.
- Logan and Deadpool are the only good Super Hero Movies. Everything else is mindless summer blockbuster action and I would be happy if they went away and were replaced with unique mindless summer blockbuster action. Loved Ironman 1 though.
- Nearly all open world games are full of bad design, bad story and bad characters, people equate time spent to having fun.
- 1950's Americana is some of the ugliest art out there that keeps being used. This is why I can never play Fallout, the style of that time period is just so fucking ugly.
- Video Games being called Art. Seriously, who the fuck cares? I don't care if movies and books are called art either, its so unimportant.
- Beer is awful, it tastes like shit.
I am referring specifically to in game art..... Not concept art, not outside illustrations, the art we are seeing in the game.
As you can see, these games were made the same year, same genre, similar battle system
But Arc has more fluid character animations, more reactions to stimuli, and more detailed character models
That's what I am talking about.
https://www.youtube.com/watch?v=OiaQVbtqQHQ https://www.youtube.com/watch?v=N8pACInv1LU&spfreload=1
Or compare the textures and models of Lineage 2 to WOW, Lineage had better textures than wow at the time. I am not even a fan of lineage, but I have to admit it has better quality.
https://www.youtube.com/watch?v=T6LbfK7ymPY
https://www.youtube.com/watch?v=pQjd15pGnhc
I am not talking about enjoyment, I am talking about art quality. This is an artistic community.
I wanted to know what was going on from an artistic standpoint.
I'm not, I make up terms because everyone else is, you've gotta keep trendy in these new times.
Recent terms made by the people
Wavedashing
Ninten'doh'd
Hero Shooter
Ganked
Doxxed
Rouge Like
So I decided to make some of my own.
CMS- Console Mascot Standard
- I don't like forums, I feel them a waste of time, scrolling through infinite jiba jaba just to get a glimpse of some interesting topic or not even that.
- I find Facebook groups more relevant then polycount for critiques and ovelhall help.
- stop polypainting photos on top of a bad sculpt and calling it "almost done"
- someone once said that you shouldn't be afraid to put out your work even if it's bad, but what ppl don't understand is that spending 3 hours on something isn't generally worth seeing. STOP SPEED SCULPTING CRAP PLS
PS this is one of the ways to render the showcase and critiques threads useless since there is so many unedited crap
- I feel glad and sad for this superstar thing among the industry
I am very picky and specific what I find oversexualized and what not but I won't go into that since nobody really cares or should care
Edit- 9/10 people I know are vegans who hate tacos.
too many abbreviations in your list! SP2, SD, ...? which language is this?
but first - what's "hard af", do tell!