Hey guys. I was wondering if someone could explain why this noise is showing up on this alpha texture pictured. I've went into photoshop and sampled all over the place and the most it ever changes is like, 1/255th once in a while. For example, one spot is 167, then once in a while I get a 166. So pretty much the same color, and even if those changes are affecting it, I don't think it would be as much as to produce that much noise. So wondering if anyone could explain this. I've thought maybe it had something to do with bit depth? The alpha is 8 bit, but I would think if those areas are virtually all the same values, it shouldn't cause that much noise. And I've also tried the alpha in multiple programs (Substance designer, painter, and blender) to make sure it wasn't something with the application causing it.
Appreciate any input, guys. Have a good one.
Replies
As for the noise, have you tried exporting it at a higher bitdepth?
Also, a slight blur could probably help a lot, and it will make your bevels less sharp, which will likely look better.
This is where I got the texture from in case anyone wants to play with it on their own:
http://www.badking.com.au/site/shop/featured-products/techalpha-setby-quadspinner/
Thanks for the suggestions.
You could try to fill parts of the top with a solid color to exclude that possibility, though.
(Basically what radiancef0rge suggested, but used for analysis.)