Hey guys do you know why Maya keeps adding on the name of the .ma's saved name onto all the nodes of the outliner tree?
Every single time I make a new save it adds on a new name and the length is getting ridiculous...
Originally the first one was supposed to be just "Olly_4_7_17_17k_BindSkin"
Now it has 3 file names added before it
same with all the others.
Replies
Lemme know if that's not what you're doing. Or perhaps there's something in referencing a rig or character that might do the same?
How exactly do I fix this?
This is what my Namespace Editor looks like
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Btw do you think you could also check out my other discussion?
http://polycount.com/discussion/185891/how-to-key-multiple-joints-at-different-rotation-values/p1?new=1
Looking at your outliner, those aren't namespaces. It's just appending the filename to each object. To fix it just rename each of the nodes, save, and open the file normally rather than drag drop importing.
Renaming all the nodes would work, it's simply the ":" delimiter that puts something into a NS, but that's tedious. You can mass move everything via the NS editor and put everything back into root. In your case of having one character and rig, you shouldn't have any issues so long as everything is named properly to begin with.
My rig/animation skillset isn't very strong, I don't have an answer for your other thread, sorry.