Hi all, I'm using Mari v3.1 v3 and I've run into a problem with texturing. I modeled a house and unwrapped each component's UVs (the roof, windows, door, siding, etc.) and placed them across multiple UV tiles for max res. I exported all the objects into one .obj file and imported that into Mari.
In Mari, I notice that the brushes and images I use look pixelated. (By the way, I'm trying to paint 2k textures). The smaller the brush size, the more pixelated it becomes. Same with images. If I scale down an image in Mari, it looks awful.
I can't help but think this is related to texel density with the UVs, but if i scale the UVs up they go out of bounds. They're too big and I'd have to increase the number of UV tiles to get a more decent resolution (I think). I'm trying to not go over 25-30 udims, if possible.
Is there a reason why my textures look blurry? Are my UVs stretched? Is it texel density? How do I fix my problem?
Thanks in advance. Sorry for my noobness. I'm new to mari and mult-tile texturing
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