Helo guys. So today I thought why not give xnormal a try for baking maps. I downloaded the latest version and when opened it ,it was asking for a tangent basis calculator which was missing. I checked up on Google and found the tangent basis calculator for unity but they were for previous versions of xnormal.
Please help.
Thank you !
Replies
Your options:
Contact James O'Hare and see if he will recompile the plugin for your version
Bake out of xnormal into worldspace and use handplane 1.6 to convert to your desired engine
Use another baker that bakes into your tangent space
What version of unity are you baking for? Unity 4 legacy tangent space is not the same as Unity 5.3 or 5.4+