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The new version of xnormal isn't opening. FUUAAACCKKK!!!

MujtabaYousuf
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MujtabaYousuf polycounter lvl 3
Helo guys. So today I thought why not give xnormal a try for baking maps. I downloaded the latest version and when opened it ,it was asking for a tangent basis calculator which was missing. I checked up on Google and found the tangent basis calculator for unity but they were for previous versions of xnormal. 
Please help. 
Thank you !

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  • AlecMoody
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    AlecMoody ngon master
    Xnormal requires plugins be recompiled for every new version. We had a source engine plugin but it is a huge pain in the ass to maintain when you need to recompile for every new release and then make sure users pick the correct version from the list.

    Your options:
    Contact James O'Hare and see if he will recompile the plugin for your version
    Bake out of xnormal into worldspace and use handplane 1.6 to convert to your desired engine
    Use another baker that bakes into your tangent space


    What version of unity are you baking for? Unity 4 legacy tangent space is not the same as Unity 5.3 or 5.4+

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