Hi there!
My name is Noah and I’ll starting my sketchbook on polycount during my game art education to track my progress. I’m focused on 2D / concept art and little bit 3D stuff I have to do in school. Critique and comments are welcome, it would be great to improve my skills with your artist power.
Let’s go!
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2016 – Before game school
Here some stuff I did in 2016 before starting the game school in october '16. Some old stuff is also available on my current webpage. (I should reroute the url to artstation tho)2016/17 – 1. Semester
Created the shapes in alchemy and picked one design for further concepts
Concept sketches for the crowd
This is the final illustration
How the crowd looks ingame. Sadly we had cut it above.
2017 – 2. Semester
Starting with the second semester at games school. This room concept I did for an intern pitch for our second game. Unfortunately, it didn't make it. I tried some light concepts for study.I tried a new technique for scanned sketches in photoshop. It works pretty well and fast. Did you ever tried pasting images in masks?
By the way, sorry for the bad scan
The design inspired me so I started to do some concepts for the cloth/armor and tried a new technique for the values and color. Here're some progres steps. Have you any advice how to improve it?