Hey everybody,
iam struggling a bit with the proper method of UVing certain shapes. Especially the top of a poly ring. Do you peel it into a stripe or keep it as a ring? The Ring doesn't have checkers follow the shape but a stripe causes massive stretching and distortion.
These are the 3 Objects i UVed for testing purposes:
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I tried to unwrap the top of the tube in the first example as a stripe but it really turns into a bit of a mess.
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So how to do this correctly? Keep the ring as a flat ring or turn it into a stripe or is there a way iam totally not aware of?
Replies
Edit: i dont know why it took so long but i will just test all the version out and see for myself...sometimes info needs to sink in for a second^^.
But yeah turns out laying rings out as a stripe makes for way better results in normal map (just beveled out all hard edges and bake em in Substance). That is if you make an object that has a pole, otherwise flat out ring will have a better result.
Yeah came to my own answer somewhat^^.