Hello, i got a situation with UV scaling.
I know the title can be quite confusing so i'll elaborate here:
I have a road that is a width of 150 cm. And i need to apply a texture with 50 cm tiles. So in a perfect world, exactly 3 tiles should appear on my mesh.
To do so, i have unwrap a cube, and set the UV scale of one of its face to 0.05 on my UV grid. My company workflow is to say that 0.05 unit on the UV grid is equal to a meter. We make our texture on a scale of 1 square meter and we then scale the texture in 20x20 to have our ratio.
Dunno if it's the best way at all, but it's how we work here.
Then i try to match my checker with the cube's one to have the same ratio.
The thing is, it's not very accurate doing it by hand. And here i need to do it perfectly.
That being said, the question is : How can i set a mesh UV scale to match another mesh scale, in a very accurate way, automatically or manually.
Hope i was explicite enough x)
Thanks in advance for you help!
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