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Series of Questions regarding 3D Modelling

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SummonedSpirit polycounter lvl 2
Hey guys,

i've started to get into the texturing aspect of 3d modelling and i'm a lil lost. I have a few questions I like to clear my doubts on.

1. Say if I model a  toilet roll and part of that toilet paper is dragging its way down ready to be taken off and used. Can use a 2d transparent png texture for the part of the toilet paper here? 

2. If so must the plane have thickness so it can be seen from the other side? 


3. I have transparent bottles of soap as well, So far what i've done is modelled the soap bottle with an interior. The challenge i'm facing now is how to add the fluid inside?

4. Is there any way to smooth an object just from lighting or maps alone? Say the toilet roll above if i would like to smooth its edges can it be done via normal maps or some form or light setting/ shader setting? I hear about this a lot but I can't find anything on it..

Appreciate the time taken to advise me further!

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