So I'm trying to bake a high poly model on a low poly model with the size of 58 meter x 64 meter, my bake is really blurry even when I bake on 4k with 8x AA. Does anyone know the problem? If any information is needed I'll answer it.
Here is my UV:
Here is a 2K, 8X AA bake:
Here is a 4K, 8X AA bake:
As you see even 4k isn't that much sharper, so does anyone know the problem?
Thanks in advance!
- Gerwin
Replies
I see you also have some issues with mismatched smoothing - uv splits.
To fix the mismatched smoothing-uvs, there is generally one rule... Whenever you split your smoothing group, you also need to split the uvs (and also to put some padding on them).
You can also check out this thread, it has some good info about this topic:
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts#latest
You should do this with tiling textures anyways.