Hi all,
Im trying to practice more with animating a biped rig over a custom rig, and Im running into an issue with this rig where I am getting weird curves in the workbench. I am not fond of TCB on Quaternion and prefer tangent handles, so I switched the rig to Euler, and on the hand and feet bones, I am getting very weird position curves in both curve editor and workbench. I have not seen this issue before on bipeds, and I am not able to edit the position curves to adjust my animations. I am working in 3dsMax 2017.
Thanks, any help is appreciated
Replies
There are other possibilities for your problem too: depends whether you use planted/moving or free keys on your biped's hand
A lot of forums Ive searched through recommend BipedKeyer script to help set presets on the keys and adjust from there, but I cant seem to get the script working in 2017.
Download from here: http://polycount.com/discussion/45311/maxscript-biped-tangent-tool
Anyways - Juans tool looks more accessible as BipedKeyer might look overwhelming at first
I think what my issue was is that it kept giving me errors about bitmaps not being found. I can only assume the buttons that were supposed to show in the BipedKeyer werent loading properly. Maybe the download I had for it was broken, cause the original download link on its scriptspot page was bad, so someone in the comments had it instead.
Thanks guys, I really appreciate the help, excited to keep practicing this
Edit: sorry, just reread your first post.