sounds nice...
They want it to be their creative professional flagship...
But with the high prices of these things, it makes one wish there was a fast 32" TV market that included the newest tech.
To offer some alternative.
Considering that rec 709, rec 2020, HDR 10, WCG will probably offer up more color accuracy that will be ubiquitous in 10 years.
( along with sharp crisp contrast ratios of future true blacks in self emitting diodes. )
Makes one wish they could just fast forward.
At $700 it's pricey but GamerNexus touted it was on sale fer $500 n sure enuff they were right!
Sort of seems like a nice price for a QHD monitors with such specs?
( wish I had $500 to spend
)
https://www.newegg.com/Product/Product.aspx?item=N82E16824116839&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-na-_-na-_-na&cm_sp=&AID=11877032&PID=1800524&SID=
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I went from 21:9 curved to 16:9 then back to my old 16:10.
Particularly since Unreal seems to be full steam ahead on the HDR support/considerations to the point where they just completely replaced the Post-Process handling to support any variation of future HDR spec ( though I am not sure if they thought out frame independent dynamic HDR yet that will be possible with HDMI 2.1 coming late this year ).
In which case..
I would be a bit paranoid about possible 6 bit issues ( color gamut, dithering ) for color/texture work in the pipe. And paranoia in general about not having a 10 bit display for accuracy in HDR interests/future.
( keep being pulled in the; "make it and they will come vs they wont come cause no one will make it" mania... Where many r being dismissive because there is no great amount of media? Yet when I do see a hardware tech demo, as much seems sexy enuff to wanna pursue! )
Someone did make the point of waiting late this year before any new monitor investments because of that new HDMI 2.1 spec:
( the negligible sounding versioning 2.1 is supposed to b deceiving considering improved monster bandwidth from 18Gbps (HDMI 2.0) to 48Gbps (HDMI 2.1) )
Because the industry is supposed to leverage as much where speed and WCG HDR improvements will b ubiquitously implemented to drive sales with a mainstream ( cheap ) adoption.
Which sounds like a hopeful wait and see option considering as much is less then 2 years time. ( To allow almost 2 iterations of product release cycles to prove otherwise! )
Other than intuition ( like wanting to pursue modeling in stereoscopic depth because what I intuitively feel is revealed... is a creative insight lost to the monoscopic experience ) Which iz hella vague as well but pretty consuming in solution searches.
I would assume that color accuracy as well as the wider gamut would be critical to the transition ( to gauge 10 bit gamut accuracy in the texture work and to gauge an end user experience of wider gamuts/accuracy when building as much in UE4's new post processing/LUTs/grading that leverage HDR10/rec709 specs. )
I spose that would be awesome news if as much was not critical for as much. Otherwise I would have assumed bit banding issues and output that did not reflect the prospective HDR end user's experience? ( HDR end user experience of my UE tonemapper edits fer instance? )
Very intriguing! What am I missing. ( clueless )
https://www.youtube.com/watch?v=A-wectYNfRQ&t=3531s