Edit: latest progress
Hi. So I've working on this piece with my mentor for a while. It's roughly based off a concept by J.D austin but I deviated a lot in certain areas.
I use iguana's, alligators and Galapagos turtle's as a reference. My focus was to make the creature menacing but still have "believable" anatomy.
I feel done with the HI poly so I'm going to move unto texturing. This will be the first time I try to fully texture a model so it will be quite a challenge.
Replies
So i've started the texture. I"m usingthe galapago turtle, and the aligator as a inspiration. So far all texturing done is substance painter.
Things I'm thinking of doing/ should do
.Reduce the level of normal detail on the black horns to coincide with the roughness level they have, or increase the roughness ot make less shinny.
. Add some small black spots on the light scales, like alligators have.
.change the surface detail of the beak so its more directional
.decide how shinny I want the lighter horns. I think they should be less shinny
. add a diferent texture in the area where the black horne is damaged
. maybe add some more color blotches here and there
. i'm think of adding a ringed texture to the light horns maybe changing their shape. I'm not really happy with them at the moment
Open to any suggestions
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So taking a sugestion from my mentor, I tried varying the hues, I quickly changed the dark scales and the dark horns from brown to pale blue, to try to add some contrast, I also added another orange hue here and there. I also upped the gloss o the horns and dark scales again, since it they were getting to dry.
jose.fuentes Substance painter
The front of the lower jaw where the pink flesh meets the scale seems a bit odd to me since its such a flat transition between two vastly different types of material.
Great job over all though