My desire for this project is to highlight more the stylized sculpting
aspect of this chest and make it appealing for animation movies or maybe
for games.
The sculpting stage is completed...
Next step is to make the retopology from the high poly sculpt in Modo...
Concept Art by Yili Tan.
![Image: https://cdna.artstation.com/p/assets/images/images/004/994/914/large/dian-mozokov-zb-signature-image.jpg?1487731340](https://cdna.artstation.com/p/assets/images/images/004/994/914/large/dian-mozokov-zb-signature-image.jpg?1487731340)
![Image: https://cdnb.artstation.com/p/assets/images/images/004/994/913/large/dian-mozokov-zb-render-03.jpg?1487731338](https://cdnb.artstation.com/p/assets/images/images/004/994/913/large/dian-mozokov-zb-render-03.jpg?1487731338)
![Image: https://cdna.artstation.com/p/assets/images/images/004/994/912/large/dian-mozokov-zb-render-02.jpg?1487731336](https://cdna.artstation.com/p/assets/images/images/004/994/912/large/dian-mozokov-zb-render-02.jpg?1487731336)
https://www.youtube.com/watch?v=QEIw6t-UBzQ The retopology stage is completed and also I have done the UVs on the
low poly model.Modo 902 is used for initial low poly version before the
actual ZBrush sculpt and for retopology and UV making. I am ready for
backing procedures now.
![Image: https://cdna.artstation.com/p/assets/images/images/005/266/338/large/dian-mozokov-fruv-01.jpg?1489751598](https://cdna.artstation.com/p/assets/images/images/005/266/338/large/dian-mozokov-fruv-01.jpg?1489751598)
Here is the final renders created in Modo 902:
This model is around 16k tris and have detachable elements for more customization.
![Image: https://cdna.artstation.com/p/assets/images/images/005/367/826/large/dian-mozokov-icc-finalrender01.jpg?1490550530](https://cdna.artstation.com/p/assets/images/images/005/367/826/large/dian-mozokov-icc-finalrender01.jpg?1490550530)
![](https://cdna.artstation.com/p/assets/images/images/005/368/158/large/dian-mozokov-icc-finalrender02.jpg?1490552282)
Best,
Dian
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