Hello, i am currently a student in 3D animation and CGI trying to enhance my modelling and texturing skills. I will be posting here a few of my completed works and of course the WIPs of my 3d works.
I have experience in Maya, Blender, Zbrush, Substance Painter and Designer and Photoshop. I usually use Blender Cycles to render.
I will be gladly accepting critiques as i would like to improve my workflow and topology.
Olivier Primeau
Replies
This has been a learning experience, and so the topology clearly isn't the best. My interest was to create a product that could be used in the Warthunder CDK engine, but obviously it isn't nearly good or completed enough to be implemented.
I also understand that the rear rudder and elevators are wrong as their rear shape is round and not ''pointy'' as it should be for proper air maneuvering.
Modelled in Blender, rendered in Cycles.
I will post an exact copy in the critiques section, it is not a mistake.
This work has been modelled in Maya, UV unwrapped in Blender, textured in SP and rendered in Blender Cycles.
All renders are lighted using an IBL HDRi.
Artwork at https://www.artstation.com/artwork/y3zZn