I finished this shotgun just the other day, but there is still lots of work to be done to make it game ready. It is currently sitting at around 450k tris. What do you think? I need to make a normal map and other maps for it, but I cannot figure out how to make decent maps in Blender if my life depended on it. You see the straight edges on the ends of the receiver, stock and barrels? Those are the problem areas. I keep getting lots of distortion and I can't figure out why. HELP! PLEASE!
![:'( :'(](https://polycount.com/plugins/emojiextender/emoji/twitter/cry.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/aw/3aekr5lluq3l.jpg](https://us.v-cdn.net/5021068/uploads/editor/aw/3aekr5lluq3l.jpg)
Replies
A nice tutorial I found on the basics of using xNormal, hope it helps.
The shotgun itself looks nice, I can't wait to see textures on it!