*latest images
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Recently I went to Central Java and Yogyakarta Indonesia,
you can take look some of my pictures here
https://plus.google.com/+ArifPribadistuffs/posts/Eyr9j3qwQ13so I use this chance to take tons of pictures for photogrammetry,
I posted some of my older stuff on this Polycount thread, since I got a lot of images and data recently , and
so many raw pictures still unprocessed I decided to make my own thread here
I still practicing on how to get maximum quality with my poor laptop ( since I am still in the middle of relocating here and there atm ) hopefully I ll get my desktop soon
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All of this rendered in Marmoset 3
any C&C are welcome, and for someone who are experienced with this stuff, I have small question., what is the best method to reduce shadows?
NON TILING STUFF / HERO OBJECTS
Lion Statue ? - candi mendut area
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Demon Statue - Candi Mendut
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Wall Ruin - Ratu Boko Ruin
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TILING TEXTURES
more simple process and method than hero objects,.
Pine Forest Tiling Ground texture - Central Java , Indonesia
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Rock Cliff - it was actually madmade but I modified it on Substance Designer
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Cement ? Rock Cliff ( manmade ) original from our backyard ( this one is non tiled )
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this is my older stuff last year,
tree trunk obviously quite interesting subject to start learning photogrammetry
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Replies
I actually shot a lot of photogrammetry in Indonesia recently, didn't process a lot of it yet, but I really hope it's going to look as good as this!
My only critique would be that your first cliff looks a bit "washed out". Obviously I don't know how the original looked like, but it might help to make the albedo darker, pretty sure it will make the details pop more
but hey , its a part of learning.
Fully tiled version in Marmoset
Root TIling Displacement , Photogrammetry,
Starting to understand how to make multiple tiling mask on Substance Designer for final touch.
source
360 degree photo processed
I use agisoft, except the first tree test on top post, it using 123D.