Here is my humble art dump from the educational mobile game, which was my first ever job as a 3D artist/character artist working on a video game. I was lucky to work on the two main characters of the game, the Max Shelter, and Buster(s). The company where I was working is Nopia, and the publisher of the game is Syrawise.
The original desigers of these characters were my boss/art director/CEO Teemu Erämaa, and a freelance concept artist/designer Sudhan Lakshmanan.http://www.rescuebusters.fi/en/Rescuebusters is an interactive 3D-animated game that specialises in youth safety education.
It is an unique teaching tool that brings practical examples alongside
theoretical learning with animated, real-life based tasks. Rescuebusters
offers a immersive world with distinctive, sympathetic characters,
unique game mechanisms and development tracking which take teaching to a
whole new level.
Final low poly models rendered in Unity, which is the game engine it's using.
Max Shelter - high poly
Buster - high poly