Welcome to the Rigs and Resources sticky. Please feel free to share your resources (tutorials, articles, tools, etc) and rigs in this thread. Things shared in this thread will also be added to the following site, so be sure to bookmark it for your one stop shop for everything animation.
https://animatorsresourcekit.wordpress.com/Note: This thread was 3 different threads merged together. Thank you for all those involved in the previous threads.
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fixed up stretchy arm a bit. squash at your own risk though. Also split out the weapons for Murdock and Countess. links above have updated files.
and Dekker, doing the Grux
https://www.dropbox.com/s/6f79kdr2bleb62o/Paragon_Dekker.rar?dl=0
Assets by Epic
http://www.joshsobelrigs.com/kayla
Paragon Muriel
https://www.dropbox.com/s/w47k1jq8s160zpu/Paragon_Muriel.rar?dl=0
https://drive.google.com/file/d/1VQvNA_1AA0f9P0fHvTQoNkmvNi8uhHzb/view?usp=sharing
https://www.cgtrader.com/3d-models/character/woman/gam-c0bbe959-14b3-4c25-9a8e-791b270fbb6c
If you are at CG Trader homepage, you can just type FacialRig in the search bar and it will be easy to find.
This is a description of the product:
Eve01 GameReady FacialRig low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
This is a game ready female character with a Facial Rig.
For Maya users there are two files:
03_CartoonEyes001_Co001_Texturing_Photoshop.ma
This is a reference file that goes with the main file. It is better to put it next to the main file. Do not delete this file.
Eve001_Selling_Prep.ma
This is the main file you will use to test the rig and do some animations
Youtube videos to see the rig in action:
https://www.youtube.com/watch?v=MHbbPfeoa0c&t=32s
https://www.youtube.com/watch?v=EyWFxkKToRo&t=745s
Any constructive feedback about the rig is welcome and thank you for your patience.
if you are familiar with ART pipeline, drop the two maya scenes into appropriate folders in the ART project. and add the character for animation in Maya.
If not using ART, open the scene in the AnimRigs folder and browse to the matching *_Export file and things should load up.
if you're using ART, you place the two files into the matching folders in your ART project, typical path looks like this:
Epic Games\UE_4.15\Engine\Plugins\Marketplace\ARTv1\MayaTools\General\ART\Projects
then in Maya, use the "Add Character for Animation" command in ART tools menu.
https://blogs.unity3d.com/es/2018/04/11/assets-from-adam-episode-2-and-3-now-available-for-creators-to-explore-on-the-unity-asset-store/
I wanted to hand this rig out to animators to see how well it works and see it come to life. Feel free to grab for free.
<a rel="nofollow" href="https://gumroad.com/l/ltSGR">https://gumroad.com/l/ltSGR</a>
I rigged it up with UE4 in mind.
https://www.youtube.com/watch?v=08AG9q8utkk
https://www.youtube.com/watch?v=VmNUAX2V8JQ&list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&index=6
https://gum.co/qugqa
https://129301859593.gumroad.com/l/hwlep?_gl=1*1e2wh44*_ga*NDIyOTUxMDE4LjE3MDQyNjY5NTQ.*_ga_6LJN6D94N6*MTcwNDYyMzMyNi42LjEuMTcwNDYyMzgwOS4wLjAuMA