I restarted an old character today. It's kinda freaking me out. I'm still pretty unsure about how to deal with the eyes/eyelids and inside the mouth. Any tips would be nice.
The umbra staff!! haha im a huge fan of the podcast ! and for the character i agree with ArNavart when you are box modeling the face its easier when you use a good topology, its gets very annoying when you have a great concentration of vertex in just one spot, having a good flow of the loops will help with having all the faces well distributed along your model i will encourage you to spend some time just doodling in zbrush, study anatomy in there and in paper doing some drawings and learning all the basics this will help you a lot very quickly
@Generic_Human thanks! I just picked up Sculptris and been toying with it. I'll be restarting some old character designs there soon. @Brian "Panda" Choi Hi Brian! That would be awesome!
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I'd like to make more of these sometime.
Here's a good topology guide (it's the Sintel):
And here's a good explanation of facial topology:
@Brian "Panda" Choi Hi Brian! That would be awesome!