How do I determine the bake priority of meshes? I want the meshes to bake on top of the flat wall behind it, sometimes it works and sometimes it won't, I just don't get the logic of it. Anyone got an idea?
Surfaces in front should always bake as if they are in front. Your perspective view shows some bevels on the paneling, but the ortho view makes them appear totally flat as if they didn't have a bevel. If that's actually the case- that's your problem. The normal baker doesn't see any changes to bake out.
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