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Overlapping UVs - Bake Priority

pom
pom
polycounter lvl 3
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pom polycounter lvl 3
How do I determine the bake priority of meshes? I want the meshes to bake on top of the flat wall behind it, sometimes it works and sometimes it won't, I just don't get the logic of it. Anyone got an idea?


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  • throttlekitty
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    Surfaces in front should always bake as if they are in front. Your perspective view shows some bevels on the paneling, but the ortho view makes them appear totally flat as if they didn't have a bevel. If that's actually the case- that's your problem. The normal baker doesn't see any changes to bake out.
  • pom
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    pom polycounter lvl 3
    I just want to make clear that there is a bevel, the bottom part of the picture are the UVs. The sides of the mesh are somewhere else on the UV grid. 
  • pom
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    pom polycounter lvl 3
    Just found out a solution with Marmoset Toolbag: you can reorganize the bakes priority by putting the mesh group at the bottom of the list.
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