Hello Polycounters,
I've been working on making some old diving gear, for my portfolio. So, this is the first piece: a Mark V Diving Helmet. For making it, I used 3DS Max, Maya, ZBrush, Substance Painter and rendered it in Marmoset Toolbag. The other items are a Miller Dunn helmet, and a Siebe Gorman diving torch and knife, and a Martini Henry Greener harpoon rifle, and are made as well, but waiting for screen shots. I hope you like it!
Thanks for looking.
Portfolio:
https://www.artstation.com/artist/two_larsens 
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Replies
Personally, I think a shot of the whole helmet without Depth of Field would be nice. Feels like a bunch of closeups so far, without a good clear view of the asset as a whole.