Hi guys!
I'm mostly done with this character, doing some adjustment here and there. This is a prefinal full - res shot. Although I did take some notes for tweaks & adjustments myself, but would definitely love to hear what you think, just about everything: material definition, textures, lighting, background etc.
It uses one 4k and three 2k diffuse / spec / gloss / normal textures. You can also see model pics here:
https://www.artstation.com/artwork/PBBq1And after that I'll move to Artstation Challenge.
Thanks in advance!
Replies
I think it totally lacks large scale contrast, as a whole or a composition. Firstly you could push your lighting further by hiding more of the model. All 3d artists are loath to do this, but you have to find a balance between showing off all you've done and creating a compelling shot. If you want to show off more you can just make multimple shots.
This is an example of some really dramatic lighting that does well for the character, even though it hides alot!
https://www.artstation.com/artwork/rKL22
Secondly, some more saturated colors would be great. that is a LOT of grey
Honestly this is a solid piece and if you want you can build on it even more! good work!
Will work on lighting more and yes there will be multiple shots, now working on the pedestal. On the part of saturation do you mean only clothes or metallic parts, too? Oh, and if there are more things I'd love hear.
Thank you again, that was helpful!
-Added slight tint through IBL
-Worked more on the lighting
I'd be glad to hear any C&C.
More images on Artstation: https://www.artstation.com/artwork/wKkJ6