I only just started messing with 3d modeling since january and mostly just make abstract crap but i'm steadily getting more info jammed in my brain about the whole game asset modeling workflow. This was the first thing ive ever modeled myself. Its not the most difficult thing in the world and has been done a thousand times but I'm pretty satisfied with it. any critiques would be helpful. THANKS!
![Image: https://us.v-cdn.net/5021068/uploads/editor/cp/37clf6wqaup0.jpg](https://us.v-cdn.net/5021068/uploads/editor/cp/37clf6wqaup0.jpg)
this was my source
http://https//www.etsy.com/listing/104580638/brass-steampunk-binoculars-junglevintage
Replies
based on your reference, the shape isn't right. Yours seems to be too long and thin. the leather in yours looks like it is zoomed right in, the detailing and type of leather don't match the leather here. Also your metal comes off as having a wet finish to it. The ones here are more tanished and aged. I think you may have modeled what you thought you saw and not what is actually there. Something I tend to do to. Keen to see where you take this though!
this is a "lowpoly" of a 1966 ferrari 275 gtb. It is the 3rd car i tried modeling. the other 2, i didnt even get this far as I kept getting frustrated with the crappy blueprints I was using so I changed it 3 times. Im really liking the way this one turned out so far, its clearly not that clean of a mesh, but hey its my first real attempt. IT LOOKS DOPE IN A SUB-D THOUGH!
https://sketchfab.com/models/40baeb0f8e89488391d139e1c6cda1eb