Hey all~ I usually keep contest entries constrained to the community the contest takes place on, but I seem to see everyone else share everywhere and thought "well, we're all artists at the end of the day, can't hurt to get as many eyes on my work as possible!" So here I am! Throughout this process please feel free to C&C, I don't really mind if it's harsh critique either, just want to hear peoples thoughts ^_^
For now just sharing the showing the chosen concept and a body proportion draw-over.
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.Also Artstation has twitch-stream integration for this (totally taking advantage of that xD) so the link for that is:
Replies
I know there's not much at the moment, but please share with me any C&C. I want to make sure the silhouette is on point before I get too far in.
Thanks mate! I felt I under-performed in the ArtWar (particularly on design) so gotta redeem myself now haha. Thanks for the compliment
As always please feel free to C&C!
Also tested today to see how Parallax + Normals would look in MT3 for the petals, it worked surprisingly well! The problem however was when viewed from the X/Z axis (if the card faces are mainly showing on the Y axis) then you could see a repetition of the texture, creating this weird "heat haze in the distance" kinda look, where the petal showed twice. So unfortunately can't proceed with that method, was still pretty cool to learn though. As always feel free to C&C ^_^
Got some nice shapes going.
Good luck on the challenge! Looking forward to seeing your progress.
Moving forward with the petals, most of todays stream was retopo'ing the base cape for both sculpting and game-rez purposes, as well as illustrating the workflow idea for the cape, identifying the different petal shapes in the concept, and blocking a lowrez plane shape to start the petal sculpts for use in the sculpture and baking. Plan on doing an 8 hour stream tomorrow, so hoping to make some good progress on it!
I'll follow your progress
Did the cape over the past 3 days and it feels good to finally have the petals on there
. Feel like I need to edit the hips, but also need to do a final sculpting pass for the drift-wood look and work on the branches and belt, then may make the weapon before retopo.
As always please feel free to tell me what ya think! Critiques are OK too!
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C&C welcomed here.
Weapons in, and I'm 1/2 through the wood pass (though I need to deepen some of the cuts) C&C always welcomed.
Marvelous can give you basic wrinkles to work with for stylization. It is just to play around with the settings