Hi there, Im creating a light map for a shipping container i modelled. Im wondering should i keep this part as one single seamless piece on the UV sheet or should it broken into many peices on the UV sheet for lightmapping? and if your able to provide an answer can you explain why you would do it that way please. (this is the side of the container)
I've very little experience creating light maps and through watching videos and reading some docs have found some conflicting information. Any help clarifying this would be much apprecaited
Replies
Why would you want this in any other way, other than the one uv island anyway? I can't think of a logical reason, if its the lightmap uv channel.
and this http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-01-basics-and-important-principles-for-creating-using-lightmaps.php
Though you are doing it in Unreal some of the core principals are same, Note in some case you have to break lightmap UV island at 90 degree angle etc similar to normal maps baking.