Neat character, mate! Your work on replicating the concept is pretty spot-on.
I'm unsure of how close to finished you want to call this, but I would say you're perhaps not quite there yet with your materials. Although obviously if she's still a work in progress than you can disregard this.
The concept itself begs to be a handpainted model, but it seems like you're heading towards more of a contemporary standard material setup. You're absolutely free try something different, just make sure you're heading confidently in one direction. If it's hand-painted, then ensure you add some quality painting time into your remaining pipeline. If you choose a typical PBR type setup, then make sure you're getting good definition on your materials and replicating the look/feel of the metals, leathers, skin, etc., even if it's slightly stylized. At the moment, she's landing somewhere in between and it's looking a little mushy - almost like you're simply applying the normals and then color filling on top.
Hi! Thanks for the advice, as for the textures i wanted to leave it as clean as possible, not add much noise, but you are right I need to improve the definition of materials! Thanks
Look really Nice. Th model is solid and I like the color scheme. What bothers me though is material identification. Everything has a similar level of shine. The metals are pretty mat and the skin could use more sub-surface. Even for stylized stuff metals would have more highlights painted in and skin would have more reds in the texture. I also feel the chest is a bit awkwardly wide but it's a bit late to change that and isn't too big of a deal. Hope that helps
Replies
I'm unsure of how close to finished you want to call this, but I would say you're perhaps not quite there yet with your materials. Although obviously if she's still a work in progress than you can disregard this.
The concept itself begs to be a handpainted model, but it seems like you're heading towards more of a contemporary standard material setup. You're absolutely free try something different, just make sure you're heading confidently in one direction. If it's hand-painted, then ensure you add some quality painting time into your remaining pipeline. If you choose a typical PBR type setup, then make sure you're getting good definition on your materials and replicating the look/feel of the metals, leathers, skin, etc., even if it's slightly stylized. At the moment, she's landing somewhere in between and it's looking a little mushy - almost like you're simply applying the normals and then color filling on top.
Thanks for the advice, as for the textures i wanted to leave it as clean as possible, not add much noise, but you are right
I need to improve the definition of materials! Thanks
I'd work on materials like @RocketBrian mentioned.
Hope you can give me some tips in my other post ( bloodborn fan art)
http://polycount.com/discussion/182692/bloodborne-fan-art-wip#latest