Hi there, this thread will be my work in progress for my character class.
Quick note, I am still in the progress of learning character model as in high poly model, retopole, and baking.
Here is my character so far the software I am using and will be using is zbrush, substance painter, marvelous, 3d coat, UE4.
My problem so far while working on this character
* The import meshes from Marvelous to Zbrush are gigantic. I have to scale them down a lot and often it takes hours to re-adjust. I wonder if there is an easier way to fix the issue
Feel Free to critic away.
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Replies
Her torso upward seems too small.
The hair looks pretty great.
Her hands seem a little too small. Arms just seem too thin as well.
Boots are better than they were.
Try going back to the concept and comparing the too some more.