Hi Polycount
I recently decided to start a fan art project to start learning 3D Modelling/Sculpting as I'm more of a 2D artist. I have decided to base it on the
Akira Manga/Anime as I've been a fan ever since seeing when I was young, I also felt it would be a good challenge (until I regret the idea) to attempt translating into a semi-realistic 3D project while staying faithful to the source material.
My personal goal is to create at least one character/weapon/vehicle based on the
Akira universe so I can learn as much as possible about current game industry workflows, especially focusing on the High to Low/Sculpting/Texturing processes so any tips and critique along the way are greatly appreciated.
Cheers in advance guys!
Replies
Keep it up.
manga:
movie:
https://www.dfx.co.jp/cgmaking/gantz_O/index.html
Played around with the head a little more over the weekend, definitely feels a bit closer to what I had in mind, although something feels a little off when viewed from a 3/4 angle...
Realised I never posted the final images of Kaneda when I wrapped it up in time for the deadline last year so here are the final high and low poly: