Now, I'm not usually a fan of weapons, I really find them to be a boring topic in terms of portfolio, they're fun to make, sure, but they're relatively saturated and overdone. I've made a few recently for some other project but I never wanted to do a proper one, so I thought I might as well do it well & do it once.
I saw this concept by Alexander Kriegerman while looking for some Deus Ex inspired weapons and came across that image.
Alright small update, weapon materials are hard. Harder than I thought, I've been focusing on one area, perhaps a bit too much at the minute but I'm trying to nail the style. Any advice or guides on weapon materials would be great at this point, because I feel like I'm up against a wall. Perhaps the super shorty material doesn't work here? Ignore the barrel at the moment, I'm focusing on the large area for now, since it's the most exposed.
Update for today, I'm still not entirely sure about the metals on the body, something about the whole thing seems to be just below the quality I'm after.
I like the style! But like you said something is off and I'm also struggling to find what it is exactly. I think it could be the color, you could try experimenting with different colors. Also I'm thinking the fact that the material of the handle / underbarrel material is smooth, makes the entire gun a bit.. foamy..? If you added something subtle to it, maybe it could help.
And just as some idea, I might be totally wrong, but maybe adding a connecting element between the handle and underbarrel, it could help with the contrast?
A worn off paint streak or something maybe..?
Anyway, keep playing around with it, like I said I think it's a cool idea, looks promising!
Replies
Alright small update, weapon materials are hard. Harder than I thought, I've been focusing on one area, perhaps a bit too much at the minute but I'm trying to nail the style. Any advice or guides on weapon materials would be great at this point, because I feel like I'm up against a wall. Perhaps the super shorty material doesn't work here? Ignore the barrel at the moment, I'm focusing on the large area for now, since it's the most exposed.
Definitely think I'm getting somewhere with it.
Update for today, I'm still not entirely sure about the metals on the body, something about the whole thing seems to be just below the quality I'm after.
And just as some idea, I might be totally wrong, but maybe adding a connecting element between the handle and underbarrel, it could help with the contrast?
A worn off paint streak or something maybe..?
Anyway, keep playing around with it, like I said I think it's a cool idea, looks promising!
I've just been adjusting stuff and bringing the values up to try and push it further and I've gotten some interesting renders out today.
No hands version
They're bordering on stylised/concepty at the minute, I think that's mostly due to the sharpen filter I add to everything lol.