Sorry about the delay. To view your surface normals, go to the Display Menu and under Polygons select Face normals.
Your mesh should look like this. Notice how the green hairs extend outwards from the mesh.
If you have any inverted normals, the faces may appear black and the hairs will point in the opposite direction. It'll look like this.
To flip the normals, hold shift and right click to bring up your marking menu. Move your cursor over the Face Normals tab and another menu will replace the original one. Move your cursor over the Flip Normals button and it will flip the normals for you.
If this doesn't work select your mesh and under the Mesh Display menu, select Set to Face.
Replies
Your mesh should look like this. Notice how the green hairs extend outwards from the mesh.
If you have any inverted normals, the faces may appear black and the hairs will point in the opposite direction. It'll look like this.
To flip the normals, hold shift and right click to bring up your marking menu. Move your cursor over the Face Normals tab and another menu will replace the original one. Move your cursor over the Flip Normals button and it will flip the normals for you.
If this doesn't work select your mesh and under the Mesh Display menu, select Set to Face.
Hope this helps