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Simple question about pipeline in Substance P

polycounter lvl 8
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Gikkio polycounter lvl 8
Hi. 
Finally i buy Substance Painter for integrate it in my pipeline. (pipeline is a "big" word, i'm not a good 3d artist, only a 3d "lover" )
Now i work on little project (here the wip) , to star learn the soft. Now i read the manual, is a GREAT soft. 

So, what is the pipeline? I model high poly in Blender and i have all the UV and materials for all object, now i can export my work in substance painter create the texturing and height map and rendering in SP? 

Or need to retopo, baking texturing or what? i'm little confuse.
What's is the right workflow for this? 
TY 

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  • Barbiturat
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    Barbiturat polycounter lvl 10
    1.Highpoly
    2.Lowpoly (retopo)
    3.UVs
    4.Bake (normal, AO)
    5.SP
  • Gikkio
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    Gikkio polycounter lvl 8
     :s retopo...ALL the 50 objects :s  oh well I have to do it! :)
    Thank you for your replay, fast and clear ;)
  • Gikkio
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    Gikkio polycounter lvl 8
    I think that i find my workflow. 

    Export all objects high poly in OBJ, then i make the low poly in topogun.  (retopo and uv) 

    then import low poly on substance and i bake all maps here . (bake) 

    SO now i have 2 doubts. 

    I have a mirrored objects (not half mesh but entire object)  if i retopo in topogun only 1. i mirror the object and then i import in substace, i loose the ORIGIN of geometry so the alignment of all meshes in substace? 

    Example 

    from blender export OBJ only 1 




    now in topogun i have only o of 2 objects 



    now when mirror the retopo geometry on other side, i have a NEW ORIGIN so how to pass all the retopo object but KEEP the mehs allignment in blender? 

    very thank you
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