Retopologizing is one of my biggest weaknesses right now. I have been trying to make friends with but it never feels like I'm doing it right. I have a challenging time understanding where loops should go, what shapes I should be outlining and shapes I should just leave to the baking goodness.
What is wrong with this topology and why? How can I approach it differently if I were to re-do it? I'm using topo-gun and manually adding vertices.
Thanks in advance for the help.
Note: If you happen to know a resource that has really helped you understand topology/retopologizing, pleeeease guide me its way.
Replies
i'd suggest you model a few characters, no zbrush allowed, as in the old days
I'm with the idea that If I can pull off everything that I need to do in Zbrush and be able to retopo it, I'll be good. Is this delusional?
There's also a wiki with tons of information about retopology http://wiki.polycount.com/wiki/ReTopologyModeling
I'd recommend rigging & skinning some things. Take those pants...rig & skin them. See how badly they deform...then retopo the "right" way and see how well they deform. This will be a major lesson in the "why" not just the "how" of topology.