Hey guys,
I'm using an HDR image and trying to bake it into my 3D unwrapped model. I have no problems baking the ambient light.
Although, I'm trying to bake reflections that would be based on a specific camera angle. When baking, there seem to be no option to select a camera. I dont mind rendering in VRAY, Mental Ray or default Scanline Renderer. As long as I can specify a camera or a specific POV. So far, the only result I get is the reflection that is in the direction of the face normal which doesnt work for me.
Note that this is for VR and my camera wont move in the end result which is why I want to bake the reflections. If thats not possible in 3ds max, is there another 3D software that allows this?
Thanks for your input!
Replies
If you want to project a specific part of a panorama into your uv, I'd suggest just uv-ing it into the diffuse, and baking that.
Thanks for your answer. In fact, I don't necessarily want to re-project my pano into my 3d model. Although, I need to have the proper specularity on the model based on the POV. Note sure to understand how I would bake that.
Is there another software that can bake ambiant/reflection/spec/gloss based on a camera angle?
Thanks,
Its a fixed camera position but you can rotate the camera (its a VR project). You're body is a 3D model, your head is the camera and you're looking at a 360 panorama.
Thanks and sorry for my lack of understanding in this technique :-)
https://help.thefoundry.co.uk/modo/content/resources/images/images/shade_render/matcap_sample.png
The Matcap render can be quite small, and you can overlay the matcap information over your albedo or other maps that you have. It's an efficient way to have "baked" reflections afaik.
http://acegikmo.com/shaderforge/wiki/index.php?title=Matcap