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3ds max 2017 - Render to texture - Reflections from a specific camera position

wysiwyg
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wysiwyg polycounter lvl 3
Hey guys,

I'm using an HDR image and trying to bake it into my 3D unwrapped model. I have no problems baking the ambient light.

Although, I'm trying to bake reflections that would be based on a specific camera angle. When baking, there seem to be no option to select a camera. I dont mind rendering in VRAY, Mental Ray or default Scanline Renderer. As long as I can specify a camera or a specific POV. So far, the only result I get is the reflection that is in the direction of the face normal which doesnt work for me.

Note that this is for VR and my camera wont move in the end result which is why I want to bake the reflections. If thats not possible in 3ds max, is there another 3D software that allows this?

Thanks for your input!

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