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Zbrush question for fixed positioning.

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Cyberϟam vertex
I can fix my model position, like I can have free camera? I want my model being the center piece, floor at the bottom. Then use deformation as needed, to get my centers, rotations and angles correct? Without the model moving. I am ask can I fix the floor to one position, and use the camera like Maya?

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  • Cyberϟam
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    Cyberϟam vertex
    It's hard to explain it. I think I can, though it's on the tip of my tongue.
  • Cyberϟam
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    Cyberϟam vertex
    I like in game camera I guess is what I am trying to say. I am trying to build a pixel animation, from the exports on my camera view point. Though the camera isn't playing nice. So once I scale or use some tools, I have to start from the beginning again. I am basically using the model I made in Zbrush, to make a guide for Gimp to compile into a animation. Plenty of polys to work with, to guide my pixel count. Just really not the most efficient, due to no fixed positioning. Also found out I can not undo scaling with the mouse. 
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