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[Zbrush] Issues with transferring Highpoly polypaint to lowpoly model.

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Hey everyone!

I am modelling a fairly simple character for a game, and its been a while since Ive been using the software, so I have run into a little issue that I cant seem to solve.

I started off using zsphere, then started sculpting, dynameshing, yata yata. Then had a fine result. 

Then I UV wrapped the model, and started to polypaint.

When that was done, I exported the textures from every part of the character.

Then I started to Decimate, then remeshing for getting a nice low poly result.

Here is where I get stuck, I realized that when I do that, the UV's for the low poly gets removed, Im aware of that. So the problem is that now my paintjob wont fit onto the new lowpoly model.

It needs normals as well, but I have no issue with that. I just realized the problem in xnormals, when it reminded me that I needed to UV wrap the low poly before baking.

Is there a work-around for this, without having to repaint the character?
  

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